Bravo Sports.

Vol. 01 · Football

Bench
to Starter

The 30-Day Football Upgrade

30 days. 30 fixes. 20 minutes a day.

The habits coaches notice in the first five minutes of a game, trained one day at a time with a ball, a wall and a few cones.

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days, one fix each
30
a session
20'
pages
78
self-tests
6

Sound familiar?

Six habits that keep good players on the bench. Each one gets its own day in the plan.

Fixed on Day 02

Your first touch dies under your feet

You stop it dead, need a second touch to move it, and the defender is already on you.

Touch the ball away from where the pressure comes from.

  • You hide your weak foot

    Defenders show you onto it because they know you won't use it. Switching feet costs you a second every time.

    Fixed on Day 03
  • You look up after the ball arrives

    By then the moment's gone. You never saw the defender behind you or the run in front of you.

    Fixed on Day 08
  • You smash every chance

    It flies over, or straight at the keeper. Power without direction is a gift to the goalkeeper.

    Fixed on Day 17
  • You dive in on 1v1s

    The attacker knocks it past you and you're out of the game. Most 1v1s are lost by the defender.

    Fixed on Day 20
  • You fade after 20 minutes

    Late in games you're a step behind everything. Long slow jogs won't fix it. Repeat sprints will.

    Fixed on Day 24

Two pages. Four steps. Twenty minutes.

Every day follows the same format, so you never waste time working out what to do. Left page: the problem and the fix. Right page: the drill and the test.

  1. 01

    Spot it

    The mistake most players make, and why it costs them.

  2. 02

    Fix it

    Three coaching keys and a diagram that shows the right way.

  3. 03

    Train it

    One drill with setup, reps and time. Plus a level-up when it gets easy.

  4. 04

    Test it

    Tick the boxes. Can't tick them? Repeat the day tomorrow.

  • You
  • Teammate
  • Defender
  • Cone

What you need

About 10 × 10 metres: a garden, a car park or the side of a pitch.

Ball
Size 4 or 5
Wall
Or a rebounder
Cones
6+ (bottles work)
Phone
Timer + notes

The full 30 days

Week 1 builds your touch. Week 2 builds your brain. Week 3 makes you dangerous at both ends. Week 4 gets you fit, strong and ready on matchday.

Week 1

Master the ball

By the end: Clean first touch, a usable weak foot, and passes that land on the right foot.

  1. 01

    Baseline testTest

    You can't improve what you don't measure.

  2. 02

    First touch

    Your first touch decides if you have time or trouble.

  3. 03

    The weak foot

    Defenders read one-footed players like a book.

  4. 04

    Ball mastery

    The ball should feel like part of your foot.

  5. 05

    Passing technique

    A bad pass makes your teammate look bad too.

  6. 06

    Open body shape

    Receive half-turned and you can see the whole pitch.

  7. 07

    Review + juggling ladder

    Lock in week 1 before you build on it.

Week 2

Read the game

By the end: Scan before every receive, get open on purpose, and choose the right pass.

  1. 08

    Scanning

    Look before you get it, not after.

  2. 09

    Find the pocket

    If the passer can't see you, you're not open.

  3. 10

    Check away, come short

    Move the defender before you move yourself.

  4. 11

    Pass and move

    Your job isn't done when the ball leaves your foot.

  5. 12

    Make the right choice

    The best players aren't faster. They decide faster.

  6. 13

    The 5-second switch

    Games are won in the moments after the ball changes hands.

  7. 14

    Talk + week 2 review

    The quietest team on the pitch is the easiest to beat.

Week 3

Attack & defend

By the end: Win more 1v1s at both ends and put more shots on target.

  1. 15

    Change of pace

    Speed doesn't beat defenders. Change of speed does.

  2. 16

    Beat your man

    Make the defender commit. Then go where they're not.

  3. 17

    Finish your chances

    Placement beats power. Every time.

  4. 18

    Strike it clean

    Good technique makes the ball fly low and hard.

  5. 19

    The final ball

    Get to the byline. Then pull it back.

  6. 20

    Defend 1v1

    Patience wins the ball. Diving in gives it away.

  7. 21

    Press with your brain

    Don't just run at the ball. Run so they can't pass.

Week 4

Match ready

By the end: Quicker first steps, last the full game, and show up ready on matchday.

  1. 22

    Explosive first steps

    Win the first five metres.

  2. 23

    Stop, turn, go

    Agility is how fast you stop and change.

  3. 24

    Last the 90

    Football fitness is sprint, recover, sprint again.

  4. 25

    Bulletproof body

    The best ability is availability.

  5. 26

    Recover like a pro

    You get better after training, not during it.

  6. 27

    Bounce back

    Good players recover from a mistake in three seconds.

  7. 28

    Matchday routine

    Don't hope you feel ready. Follow a plan.

  8. 29

    Put it all together

    One session. Everything you've built.

  9. 30

    RetestTest

    Same tests. Same rules. Different player.

Look inside

Real pages from the book. Every training day is a two-page spread: the problem and the fix, then the drill and the test.

  • Cover: Bench to Starter, The 30-Day Football Upgrade

    Page 01 of 78

  • How every day works: spot it, fix it, train it, test it

    Page 03 of 78

  • Day 02 First Touch: the mistake, three coaching keys and a dead touch vs touch into space diagram

    Page 12 of 78

  • Day 02 drill: Touch and Go Gates with setup diagram, level up and test

    Page 13 of 78

  • Day 08 Scanning: shoulder checks before you receive

    Page 25 of 78

  • Scorecard: Day 1 vs Day 30 results with benchmark bands

    Page 11 of 78

Test yourself on Day 1. Again on Day 30.

Six tests measure your touch, both feet, speed, close control and finishing. Same tests, same rules, so the difference is there in black and white.

  1. T1JugglingBest of 3 attempts
  2. T2Wall pass 30 · strong footPasses in 30 sec
  3. T3Wall pass 30 · weak footPasses in 30 sec
  4. T420m sprintSeconds, best of 3
  5. T5Slalom dribbleSeconds, best of 2
  6. T6Finishing 10Hits out of 10

Where do you stand?

Rough guide for outfield players aged 14+.

TestStartingBuildingStrongElite
T1 Juggling0–910–4950–99100+
T2 Wall pass 30<1212–1718–2223+
Weak foot %<50%50–69%70–84%85%+
T6 Finishing0–23–45–67+

These are our own coaching targets, not official standards. Younger players: ignore the bands and beat your own Day 1 score.

Is it for you?

It's for you if

  • You play outfield, any position
  • You're 12+ and play for a team, a school or with friends
  • You want a clear plan, not random YouTube drills
  • You can give 20 minutes a day for 30 days

It's not for you if

  • You're a goalkeeper (this is outfield training)
  • You want a magic trick, not work
  • You're injured right now
Bench to Starter cover

Vol. 01 · football

Bench to Starter

The 30-Day Football Upgrade

  • 78-page PDF, instant download
  • 28 training days + a Day 1 test and a Day 30 retest
  • A top-down diagram for every drill
  • 6 self-tests with a scorecard and benchmarks
  • 6-minute warm-up and a printable 30-day tracker
  • Read it on your phone or print it (A5)

$19.99one-time payment

  • Secure checkout
  • Instant download
  • No subscription

Questions

What exactly do I get?

A 78-page PDF: 28 training days, a baseline test on Day 1 and a retest on Day 30, a diagram for every drill, a scorecard and a 30-day tracker.

How do I get it after paying?

Straight away. Your download link shows on the confirmation page and we email it to you too. The link works for 7 days, so save the PDF to your phone or computer. Your receipt comes separately from Lemon Squeezy, our payment provider.

Is this a subscription?

No. You pay once and the PDF is yours.

What do I need to train?

A ball (size 4 or 5), a wall or rebounder, about 6 cones (bottles work) and your phone for a timer. Around 10 × 10 metres of space: a garden, a car park or the side of a pitch.

How long does each day take?

About 20 minutes after the 6-minute warm-up. Review days and the full session on Day 29 run 30–45 minutes.

Do I need a partner or a coach?

No. Every day works on your own with a wall. Some days are better with a friend, and the book says when.

What if I miss a day?

Pick up where you left off. 30 sessions matters more than 30 days in a row. Aim for 5–6 sessions a week with at least one rest day.

I'm under 18. Is that OK?

Yes, it's built for players 12 and up. Let a parent or guardian know what you're doing. It's general training guidance, not medical advice, so check with a doctor first if you're injured or have a health condition.

Can I get a refund?

It's an instant digital download, so all sales are final. If your file won't open or you were charged twice, email us and we'll fix it.